Project SWIFT

Adventure E - The Golden Apple

Artic Computing had an established series of text adventures for the ZX81and ZX Spectrum which I had enjoyed playing. Having been involved with them prior to this game - they were the publisher of my arcade style games - I asked if they would be interested in a further adventure title. If I remember correctly the previous games in their series had been written by Richard Turner and the other director, whose name escapes me. By that time they were too busy running the company to spend much time coding and seemed keen to take me up on the suggestion.

I had learnt a lot more about machine code programming and felt confident about writing an entire adventure in Z80. Two weeks later I had finished and this game was the result. It was well received despite being a little too inspired by the games of Scott Adams. One reviewer commented something along the lines of "Well, if an infinite number of programmers write and infinite number of adventures…" after having typed SCORE and being rewarded with "You have stored 1 *treasure*. On a scale of 0 to 100 that rates: 8."

Download

Emulator file in ZX Spectrum '.Z80' format: APPLE.Z80

To run the software I recommend Spectaculator by Jonathan Needle.

Walkthrough

Loading Screen

Road near a mansion EAST
Mansion grounds EAST
Flower garden NORTH
Vegetable plot EAST
Greenhouse GET CAN
GET SEEDS
WEST
Vegetable plot SOUTH
Flower garden WEST
Mansion grounds SOUTH
Road near a mansion EAST
Small country road EAST
In a wood NORTH
In a wood FILL CAN
EAST
In a wood CLIMB TREE
Up a tree GET AXE
DOWN
In a wood SOUTH
In a wood BREAK LOG
DROP AXE
GET PLANKS
GET BAR
WEST
In a wood WEST
Small country road WEST
Road near a mansion NORTH
Mansion grounds EAST
Flower garden NORTH
Vegetable plot PLANT SEEDS
WATER SEEDS
GET CARROTS
SOUTH
Flower garden SMELL FLOWERS
GET KEY
WEST
Mansion grounds WEST
Gate-house PULL LEVER
GET MATCHES
EAST
Mansion grounds NORTH
Front porch UNLOCK DOOR
GO DOOR
Hallway NORTH
Living room EXAMINE PAINTING
GET BROOCH
EAST
Dining room CLIMB TABLE
On top of the table GET LAMP
DOWN
Dining room WEST
Living room SOUTH
Hallway CLIMB STAIRS
Landing WEST
Bedroom EXAMINE DUST
GET RUG
EAST
Landing DOWN
Hallway EAST
  DROP BAR
DROP BROOCH
DROP RUG
WEST
Hallway CLIMB STAIRS
Landing WEST
Bedroom MOVE BED
GET WHISTLE
BLOW WHISTLE
Hill top NORTH
North of the hill GO CAVE
It is too dark to see ON
In a cave EAST
Large cavern CLIMB STALACTITE
High alcove GET STONE
DOWN
Large cavern EAST
Round cave THROW STONE
PULL PLUG
GET DIAMOND
WEST
Large cavern WEST
Cave NORTH
Spooky room OFF
GO HOLE
It is too dark to see ON
Down a hole GET ROPE
GET SHOVEL
UP
Spooky room SOUTH
Cave SOUTH
North of the hill OFF
SOUTH
Hill top SOUTH
South of the hill REPAIR BRIDGE
CROSS BRIDGE
Cliff top GET SCULPTURE
NORTH
South of the hill NORTH
Hill top WEST
West of the hill SOUTH
Meadow SOUTH
Beach EAST
Beach EAST
Harbour GO SHIP
On a ship GET NET
DOWN
Harbour WEST
Beach WEST
Beach NORTH
Meadow NORTH
West of the hill EAST
Hill top EAST
East of the hill CATCH FISH
GET SALMON
WEST
Hill top WEST
West of the hill NORTH
Wooded glade GIVE SALMON
SOUTH
West of the hill EAST
Hill top BLOW WHISTLE
Bedroom EAST
Landing DOWN
Hallway EAST
Study DROP SCULPTURE
DROP COIN
WEST
Hallway CLIMB STAIRS
Landing WEST
Bedroom BLOW WHISTLE
Hill top EAST
East of the hill CATCH FISH
GET SALMON
DROP NET
WEST
Hill top WEST
West of the hill SOUTH
Meadow SOUTH
Beach EAST
Beach EAST
Harbour GO SHIP
Ship SAIL
Strange beach GO WRECK
Inside the wreck GET KNIFE
EAST
Strange beach EAST
Rock face FEED CROCODILE
GO CRACK
Metal corridor EAST
Red room SING
GET EMERALDS
WEST
Metal corridor NORTH
Green room EXAMINE GUARD
GIVE CARROTS
GO PASSAGE
Light green room GET SPHERE
WEST
Green room SOUTH
Metal corridor SOUTH
Blue room SLIDE PANEL
GO OPENING
Steep slope ROLL SPHERE
EAST
Dead end GET RING
GET GLASS
WEST
Steep slope NORTH
Blue room NORTH
Metal corridor NORTH
Green room GO PASSAGE
Light green room EAST
Hard corridor SOUTH
Soft corridor SOUTH
Black room GET BOX
UNLOCK BOX
DROP BOX
DROP KEY
GET GLOVE
NORTH
Soft corridor DIG
DROP SHOVEL
GO PIT
Bottom of the pit WEST
Edge of a drop THROW KNIFE
GO TAXI
Edge of a drop WEST
Low room CRAWL
GO HALLWAY
Strange hall GET RUBY
EAST
Low room EAST
Edge of a drop GO TAXI
Edge of a drop EAST
Bottom of the pit SOUTH
Very small room SOUTH
Level with sea bed EXAMINE WINDOW
EAST
Air lock HOLD BREATH
PUSH BUTTON
GO HATCH
Sea bed GET SAPPHIRE
NORTH
Air lock PUSH BUTTON
NORTH
Small recess GET TIN
SPRAY GLASS
DROP TIN
SOUTH
Air lock GO EXIT
Level with sea bed WEST
Long corridor WEST
Computer room EXAMINE COMPUTER
TYPE 2B
GET JEWELLERY
NORTH
Tiny room GO LIGHT
Road near a mansion NORTH
Mansion grounds NORTH
Front porch GO DOOR
Hallway EAST
Study DROP DIAMOND
DROP RUBY
DROP RING
DROP GLOVE
DROP SAPPHIRE
DROP JEWELLERY
DROP EMERALDS
SCORE
GO SAFE
Safe READ NOTICE
HOLD MIRROR
GO CHAMBER
Dim chamber GET APPLE
WEST
Safe WEST
Study DROP APPLE
SCORE