This is the home page of SWIFT, an
Interactive Fiction (IF) project.
My name is Simon Wadsworth and I am the author of both SWIFT and this site.
If this is your first visit you should read the
background page for details of my interest
in IF, the reasons behind the project and what it is going to deliver.
This page will act as the main development journal where progress, or a lack
thereof, will be reported.
19 Feb 2011
Just came across all my old notes for this project. One day I would still like to pick it back up again but real life and other projects have taken precedence.
29 June 2004
Has it really been five months since I did anything here? Since the last
update I've been working away from home and haven't felt much like coding in
the evenings. I've got loads of notes to sort out with parser, world model and
game ideas so I may get back in the groove soon. Maybe.
31 January 2004
No real progress to report. Minor site updates.
Twisty Little Passages - An Approach
To Interactive Fiction.
11 January 2004
Made some minor corrections and a few changes to existing content.
Additional browser testing under
Windows ME using
was actually done on an instance of
Windows ME installed
PC 2004 (VPC) running on
XP. I'm hoping to use VPC to simplify testing both this site and the project
in various operating environments.
Everything displays well so I'm feeling pretty good about the layout choices.
The tables used for the links page and walkthroughs could look a little better
in text only modes - and many of the graphics need alternate text - so there
is a little more work to do there.
Santa brought me a copy of
Richard A. Bartle's
Virtual Worlds so I've made a start on reading it this week.
4 January 2004
First version of the site uploaded to the web with layout for browsers that
support CSS. Other browsers
should show as plain text.
28 December 2003
Test version of this site. Layout tried under
XP using Internet
Netscape and Opera; everything
seems to be in good working order. The
HTML is pretty simple so
there shouldn't be much that could go wrong.